RadZib Interactive — an indie studio from Ukraine, working at the intersection of creator economy and single-player narrative games.
We're building the tools we needed ourselves: an editor that lets story authors create game content without code, and a creator-first marketplace where creators keep full ownership of their work.
Echoes of the Rozlom is our showcase game, built on the same editor. A post-apocalyptic narrative rooted in Ukrainian culture: the steppe, the kharakternyk tradition (Ukrainian warrior-mystics), and the hromada (community as binding force). We're our own first customer.
RadZib Interactive builds two products in parallel: a creation tool and a game that demonstrates the tool in action.
Echoes Forge — the editor for story-game creators
AA creator-first toolkit that turns story authors into game developers, through visual workflows alone.
Echoes of the Rozlom — narrative game on Echoes Forge
A post-apocalyptic story rooted in Ukrainian culture. Our first full-scale reference project — and our first marketplace customer.
Echoes Forge — the editor for story-game creators
A creator-first toolkit on Unreal Engine 5. Story authors build quests, design characters, shape locations, branch narratives — through visual workflows, without code.
What you can build
Standalone story-game elements that plug into compatible games: — Quests with branching dialogue, narrative consequence, character interactions. — Locations with custom environments, atmosphere, lore integration. — Asset packs: props, items, gear, decorative elements. — Narrative chapters that extend or remix existing game worlds.
Who it's for
Three core creator profiles we're building for: — Architects — those who build worlds: locations, factions, maps, lore. — Storytellers — those who write quests and character arcs. — Craftsmen — those who create props, items, asset packs. If you've spent months trying to learn Unreal or Unity for a story you wanted to share — Forge is for you.
How creators earn
A creator-first marketplace built on three principles: — Creators keep the larger share of every sale. — Creators keep full ownership of their work. — A portion of platform revenue funds grants for new creators.
A creator subscription tier unlocks advanced editor features, AI assistant, and analytics. Pricing tiers cover quick content, deep narrative work, and asset packs.
AI assistant
The assistant accelerates routine work: dialogue variations, location description drafts, quest beat suggestions, dialogue tree validation. It speeds up the boring parts so creators focus on the work only they can do.
Where Forge fits
A creator-first marketplace built on three principles: Unity and Unreal demand months of engine training before a single quest ships. Fortnite Creative and Roblox Studio aim at multiplayer, not story. Modding tools run on free labor. Forge fills the gap: deep enough for serious narrative work, accessible enough for writers and designers without engineering background.
Status
In development; Prototype testing will begin at the end of Phase 0 (Q3 2026).
Echoes of the Rozlom — world and atmosphere
A post-apocalyptic narrative set in a Ukraine that has lived through the Rozlom. The event reshaped landscape, communities, and the rules of how the world holds together. What survives is what people choose to keep alive — through tradition, memory, and the choices they make.
Cultural Foundation
The world is built on a Ukrainian cultural foundation, woven from three threads: — The steppe — vast, indifferent, ancient. The land that holds memory longer than any structure built on it. — The kharakternyk (Ukrainian warrior-mystics who walked between worlds in Cossack folklore) — mystical resilience, esoteric knowledge passed through generations. — The hromada (Ukrainian word for community as binding force) — the bond that holds together against collapse, stronger than what tries to break it.
These shape how players move through the world, who they meet, and which choices carry weight.
Genre & Experience
Single-player narrative game with RPG and exploration elements. Combat exists; the centerpiece sits elsewhere. Player agency emerges from where you go, who you trust, and what you carry forward.
Atmosphere — Crystalline Gothic
The visual language of the project: brutalist architecture, vertical composition, the contrast between stable resonance (cool cyan tones) and dangerous Rozlom-energy (sharper magenta accents). Artistic foundation in Ukrainian post-modern graphic art and dark fantasy traditions.
Technology & Status
Built on Unreal Engine 5. Single-player. In development; prototype begins Phase 0 (Q3 2026), early access follows in Phase 1.
Roadmap
1
Pre-Phase-0 (current phase) — preparation
Business documentation, branding, hackathon participations, grant applications, recruitment. Studio operates from founders' funds.
2
Phase 0 (launches Q3 2026) — build
Echoes Forge v1.0 build. Echoes of the Rozlom prototype. Closed beta with early testers. Bootstrap funding via hackathons and grant programs.
3
Phase 1 — early access
Public early access for Echoes of the Rozlom. Marketplace launch. Creator subscription tier. AI assistant for creators.
4
Phase 2 — public launch
Full public launch. Marketplace scaling. Strategic fundraising round at growth milestones.
We participated in the SYPHERPUNK side track hackathon called The Underdog Hackathon and won an honorable place, which allowed us to attract the attention of the Solana community to our project!
From solo idea to current project status. 2+ years of experience as a Game Designer.
Vladyslav Guba
Ukraine
Co-Founder & CTO
Senior UE Developer with 4+ years of expertise in creating high-quality game mechanics, optimizing UI, and enhancing network systems.
Elvira Kucherenko
Ukraine
Producer
Producer and Manager, 10+ years of experience, worked on Snapchat, Warface and The Bazaar.
Eduard Beretar
Ukraine
Art Director
Concept artist and illustrator with 6+ years of experience in game development on RPG projects and cinematics.
Mykola Subora
Ukraine
Game Designer
17+ years of career experience, worked on acclaimed titles including Asphalt 6, Tom Clancy's Rainbow 6: Shadow Vanguard, and GT Motocross.
Yehor Soloviov
Ukraine
Narrative Designer
7+ years of experience creating RPG campaigns in both original and established worlds, and 2+ years of experience as a game designer.
Oleksandr Usachov
Ukraine
Talent Acquisition
Seasoned Talent Acquisition specialist with 6+ years of experience in hiring across all gaming disciplines.
DEVS
Vladyslav Rakitin
Ukraine
UE Developer
3+ years of expertise developing RPGs in open world using UE5, leveraging its full toolset to deliver holistic player experiences
DESIGNERS
Volodymyr Kiriyenko
Ukraine
Game Designer
6+ years of experience in game mechanics, balancing and level design.
Amaebi (Amas) Pere-Albert
Nigeria
Game Designer
2+ years of expertise in Game Design (Systems and Level Design) and Technical Writing
Oleksandra Aleksandrova
Ukraine
Narrative Designer
1+ years crafting game narratives with focus on character development, worldbuilding, and branching storylines.
Eugen Tarasov
Ukraine
Game Composer
2+ years of experience, specializing in orchestral music and dark fantasy atmospheres.
Artists
Samuel Gebrehana
Ethiopia
3D Character Artist
5+ years in blending technical precision with artistic storytelling to produce characters ready for animation, games, and cinematic projects.
Oleksandr Demchenko
Ukraine
3D Generalist
1+ year of experience in creating props, assets and weapons for games.
Eugene Mishchenko
Ukraine
3D Animation Artist
Senior/Lead 3D Animator & Rigger with 18+ years in games, films, and cinematics. Specializing in creature and character animation, with strong skills in Maya, Unreal Engine, and Unity.
Eliezer Giladi
Ukraine
Cinematic Artist
1+ year of experience. Specialized in lighting, composition, camera work, and visual storytelling for games and interactive media. Focused on atmosphere, pacing, and emotional impact.
We're looking for people to help build Echoes Forge and Echoes of the Rozlom in parallel. Full-time after Phase 0 funding round; in Pre-Phase-0 — part-time (collaboration arrangement included).
Building the AI assistant in Echoes Forge: LLM integration, prompt engineering, content generation pipelines. Python, Anthropic API, vector DBs, retrieval-augmented generation.
UE5 Developer
Expanding the prototype and editor development team. UE5 (C++, Blueprints), shipped game in portfolio, network systems welcome.
Game Designer
Designing mechanics for Echoes of the Rozlom and template-systems for Echoes Forge: quest logic, dialogue trees, narrative branching. RPG / single-player background.
UI/UX Designer
Editor interface design (no-code creator workflow) and game UI. Experience with UGC tools / level editors / creative software — strong preference.
Level Designer
Map creation for Echoes of the Rozlom and template levels for the Forge marketplace. UE5, single-player narrative-focused level design.
VFX Artist
Visual effects for Crystalline Gothic art direction. Niagara, real-time particle systems, environmental effects, post-processing.