Echoes Forge — the editor for story-game creators.
Echoes of the Rozlom — a narrative game that shows the editor in action.
RadZib Interactive — an indie studio from Ukraine, working at the intersection of creator economy and single-player narrative games.
We're building the tools we needed ourselves: an editor that lets story authors create game content without code, and a creator-first marketplace where creators keep full ownership of their work.
Echoes of the Rozlom is our showcase game, built on the same editor. A post-apocalyptic narrative rooted in Ukrainian culture: the steppe, the kharakternyk tradition (Ukrainian warrior-mystics), and the hromada (community as binding force). We're our own first customer.
RadZib Interactive builds two products in parallel: a creation tool and a game that demonstrates the tool in action.

AA creator-first toolkit that turns story authors into game developers, through visual workflows alone.

A post-apocalyptic story rooted in Ukrainian culture. Our first full-scale reference project — and our first marketplace customer.
A creator-first toolkit on Unreal Engine 5. Story authors build quests, design characters, shape locations, branch narratives — through visual workflows, without code.
Standalone story-game elements that plug into compatible games:
— Quests with branching dialogue, narrative consequence, character interactions.
— Locations with custom environments, atmosphere, lore integration.
— Asset packs: props, items, gear, decorative elements.
— Narrative chapters that extend or remix existing game worlds.
Three core creator profiles we're building for:
— Architects — those who build worlds: locations, factions, maps, lore.
— Storytellers — those who write quests and character arcs.
— Craftsmen — those who create props, items, asset packs.
If you've spent months trying to learn Unreal or Unity for a story you wanted to share — Forge is for you.
A creator-first marketplace built on three principles:
— Creators keep the larger share of every sale.
— Creators keep full ownership of their work.
— A portion of platform revenue funds grants for new creators.
A creator subscription tier unlocks advanced editor features, AI assistant, and analytics. Pricing tiers cover quick content, deep narrative work, and asset packs.
The assistant accelerates routine work: dialogue variations, location description drafts, quest beat suggestions, dialogue tree validation. It speeds up the boring parts so creators focus on the work only they can do.
A creator-first marketplace built on three principles:
Unity and Unreal demand months of engine training before a single quest ships. Fortnite Creative and Roblox Studio aim at multiplayer, not story. Modding tools run on free labor. Forge fills the gap: deep enough for serious narrative work, accessible enough for writers and designers without engineering background.
In development; Prototype testing will begin at the end of Phase 0 (Q3 2026).
A post-apocalyptic narrative set in a Ukraine that has lived through the Rozlom. The event reshaped landscape, communities, and the rules of how the world holds together. What survives is what people choose to keep alive — through tradition, memory, and the choices they make.
The world is built on a Ukrainian cultural foundation, woven from three threads:
— The steppe — vast, indifferent, ancient. The land that holds memory longer than any structure built on it.
— The kharakternyk (Ukrainian warrior-mystics who walked between worlds in Cossack folklore) — mystical resilience, esoteric knowledge passed through generations.
— The hromada (Ukrainian word for community as binding force) — the bond that holds together against collapse, stronger than what tries to break it.
These shape how players move through the world, who they meet, and which choices carry weight.
Single-player narrative game with RPG and exploration elements. Combat exists; the centerpiece sits elsewhere. Player agency emerges from where you go, who you trust, and what you carry forward.
The visual language of the project: brutalist architecture, vertical composition, the contrast between stable resonance (cool cyan tones) and dangerous Rozlom-energy (sharper magenta accents). Artistic foundation in Ukrainian post-modern graphic art and dark fantasy traditions.
Built on Unreal Engine 5. Single-player. In development; prototype begins Phase 0 (Q3 2026), early access follows in Phase 1.
Business documentation, branding, hackathon participations, grant applications, recruitment. Studio operates from founders' funds.
Echoes Forge v1.0 build. Echoes of the Rozlom prototype. Closed beta with early testers. Bootstrap funding via hackathons and grant programs.
Public early access for Echoes of the Rozlom. Marketplace launch. Creator subscription tier. AI assistant for creators.
Full public launch. Marketplace scaling. Strategic fundraising round at growth milestones.
Native platform token. Multiplayer mode. Web3 integration on Solana: Metaplex Core (content licenses), SPL Token program (royalty splits), Magicblock (ephemeral state).
October 2024 - Radar Hackathon
March 2025 - Sonic mobius hackathon
May 2025 - Breakout Hackathon
May 2025 - Kumekathon
October 2025 - Cypherpunk Hackathon
May 2026 — Frontier Hackathon
March-April 2026
Finalist — Web3 Resilience Lab (Binance × Ukraine), Student Track (June 2026)
Echoes Forge was selected as a finalist in Web3 Resilience Lab, a national program run by Binance and the Ministry of Digital Transformation of Ukraine, with Web3 Institute and Lviv IT Cluster as partners. The project ran in the student track as entry #90. Public voting closed in July 2026.

Silver Tier (7th place) in Frontier Hackathon Side Track (29.05.2026)
At Solana Frontier (Colosseum, May 2026) we entered with Echoes Forge and earned a silver tier (7th place) in the RPC Fast sidetrack.
Live Editor Pitch — Echoes Forge at the Superteam Ukraine Demo Day (Kyiv 2026) as a final stage in Solana Startup Terminal. Our CEO pitches Echoes Forge live at the Solana Frontier demo day in Kyiv, hosted by Superteam Ukraine. A first look at the editor and the idea of a creator-first toolkit for narrative single-player games. This video has no sound.
Honorable Place in Cypherpunk Hackathon Side Track (26.11.2025)
At the Cypherpunk Hackathon (November 2025), the project earned an Honorable Mention in the Underdog sidetrack, presented as Echoes of the Rozlom. The recognition helped bring early attention to the project.

From solo idea to current project status. 2+ years of experience as a Game Designer.
Senior UE Developer with 4+ years of expertise in creating high-quality game mechanics, optimizing UI, and enhancing network systems.
Producer and Manager, 10+ years of experience, worked on Snapchat, Warface and The Bazaar.
Concept artist and illustrator with 6+ years of experience in game development on RPG projects and cinematics.
17+ years of career experience, worked on acclaimed titles including Asphalt 6, Tom Clancy's Rainbow 6: Shadow Vanguard, and GT Motocross.
7+ years of experience creating RPG campaigns in both original and established worlds, and 2+ years of experience as a game designer.
Seasoned Talent Acquisition specialist with 6+ years of experience in hiring across all gaming disciplines.
3+ years of expertise developing RPGs in open world using UE5, leveraging its full toolset to deliver holistic player experiences
6+ years of experience in game mechanics, balancing and level design.
2+ years of expertise in Game Design (Systems and Level Design) and Technical Writing
1+ years crafting game narratives with focus on character development, worldbuilding, and branching storylines.
2+ years of experience, specializing in orchestral music and dark fantasy atmospheres.
5+ years in blending technical precision with artistic storytelling to produce characters ready for animation, games, and cinematic projects.
1+ year of experience in creating props, assets and weapons for games.
Senior/Lead 3D Animator & Rigger with 18+ years in games, films, and cinematics. Specializing in creature and character animation, with strong skills in Maya, Unreal Engine, and Unity.
1+ year of experience. Specialized in lighting, composition, camera work, and visual storytelling for games and interactive media. Focused on atmosphere, pacing, and emotional impact.
We're looking for people to help build Echoes Forge and Echoes of the Rozlom in parallel. Full-time after Phase 0 funding round; in Pre-Phase-0 — part-time (collaboration arrangement included).
Read more about each vacancy here
Building the AI assistant in Echoes Forge: LLM integration, prompt engineering, content generation pipelines. Python, Anthropic API, vector DBs, retrieval-augmented generation.
Expanding the prototype and editor development team. UE5 (C++, Blueprints), shipped game in portfolio, network systems welcome.
Designing mechanics for Echoes of the Rozlom and template-systems for Echoes Forge: quest logic, dialogue trees, narrative branching. RPG / single-player background.
Editor interface design (no-code creator workflow) and game UI. Experience with UGC tools / level editors / creative software — strong preference.
Map creation for Echoes of the Rozlom and template levels for the Forge marketplace. UE5, single-player narrative-focused level design.
Visual effects for Crystalline Gothic art direction. Niagara, real-time particle systems, environmental effects, post-processing.
RadZib Interactive: crafting immersive worlds, empowering player creativity