Step into 'The Rozlom', a hauntingly beautiful post-apocalyptic world reshaped by an unknown cataclysm.
FPS Adventure/RPG Genre
AAA-tier experience blending fluid combat with deep character progression systems.
Unique Setting
Ancient magic intertwines with forgotten technology in a transformed landscape.
Non-Linear Narrative
Your choices create four distinct realities, each awaiting your exploration.
Echoes of the Rozlom: Innovative Mechanics
Rezonans
Go beyond sight with this core ability that transforms how you interact with the world.
Sense hidden dangers lurking in the shadows
Manipulate environmental anomalies for tactical advantage
Uncover the Rozlom's deepest secrets
Fully integrated into exploration, combat, and puzzle-solving mechanics.
Echoes of Consciousness
Experience the narrative from within, stepping into other characters' minds.
Live through critical moments in the story
Gain unique perspective on the world's history
Forge emotional connections with key characters
These interactive sequences reveal motives and provide deeper narrative context.
A World Shaped by You: The UGC Ecosystem
'Echoes of the Rozlom' extends beyond the main story through a dynamic User-Generated Content ecosystem. After completing the game, players inhabit one of four distinct realities. These worlds expand through community-created content, ensuring near-infinite replayability.
'Echoes Forge' Editor
Our powerful yet accessible in-game editor gives creators tools to build new levels, quests, and narratives.
Content Tiers
Tier 1: Curated content that becomes official canon
Tier 2: Creator chronicles that expand the universe
Sustainable Growth: Economy & Technology
Business Model
Free access to game with a community-driven UGC marketplace.
This dual approach creates sustainable revenue while empowering creators.
Utility NFTs
NFTs function as access keys to specific UGC content.
They provide immutable ownership proof with automated royalty distribution.
Revenue Sharing
Creators receive 70% revenue share via Solana smart contracts.
This direct payment system incentivizes high-quality content creation.
Tech Stack
Built on Unreal Engine 5 for cutting-edge visuals and gameplay.
Integrated with Solana for efficient, low-cost transactions.
The Road to MVP
Design Phase (Q4 2024 - Q2 2025)
The design documentation has been finalized. The technical architecture for integration with the blockchain has been determined. The idea has been validated.
NOW: Creation of a prototype (Q3-Q4 2025)
Creation of a playable prototype - testing unique mechanics; Cinematic Trailer; tech demo.
Fundraising, building MVP (Q1 2026)
Raising funds for the development of a demo game (15-20 minutes) and a prototype level editor.
Next steps (after a successful MVP)
Finalization of game development and level editor. Market launch.
We are seeking funding to accelerate prototype completion and system integration.
Latest Project Updates
1
Games Gathering Conference (Lviv, Ukraine)
April 2025
Confirmation of the idea and relevance of the problem we are solving.
Joining the team: Art Director, Level Designer, Environment Artist, Game Designer, 2 Narrative Designers, 3D Generalist, 3D Character Artist, UI/UX Designer, Composer.
5
Team Update
Autumn 2025
Talent Acquisition Specialist, 2 UE Developer`s, Game Designer, Narrative Designer, Technical (VFX) Artist, 3D Animation Artist, 3D Character Artist, 3D Creature Artist, 2 2D Concept Artist`s, Graphic Designer, Visual Designer
RadZib Team
HEADS
Radion Maksymenko
Ukraine
Co-Founder & CEO.
2+ years of experience as a Game Designer, master's degree in art.
Vladyslav Guba
Ukraine
Co-Founder & CTO
Senior UE Developer with 4+ years of expertise in creating high-quality game mechanics, optimizing UI, and enhancing network systems.
Oleksandr Usachov
Ukraine
Talent Acquisition
Seasoned Talent Acquisition specialist with 6+ years of experience in hiring across all gaming disciplines.
Eduard Beretar
Ukraine
Art Director
Concept artist and illustrator with 6+ years of experience in game development on RPG projects and cinematics.
Yehor Soloviov
Ukraine
Narrative Designer
7+ years of experience creating RPG campaigns in both original and established worlds, and 2+ years of experience as a game designer.
Andreas Georgiou
Greece
Game Designer
9+ years of Unreal Engine experience with a proven track record of delivering innovative gameplay features and immersive player experiences.
DEVS
Shyaka Abdurahim
Kenya
UE Developer
5+ years of experience in software engineering and Game development, C++ and blueprints
Vishal Thakur
India
UE Developer
4+ years of experience in building and optimizing gameplay systems using C++ and Blueprints, focusing on AI, UI, and multiplayer mechanics
DESIGNERS
Volodymyr Kiriyenko
Ukraine
Game Designer
6+ years of experience in game mechanics, balancing and level design.
Anton Tkachenko
Ukraine
Narrative Designer
8+ years of experience in game dev, including 2 years as narrative designer work at GSC Game World. Specializes in storytelling, player engagement and connecting narrative with gameplay
Oleksandra Aleksandrova
Ukraine
Narrative Designer
1+ years crafting game narratives with focus on character development, worldbuilding, and branching storylines.
Oleksandr Lichkovakha
Ukraine
Level Designer
1+ years of Unreal Engine experience as Level Designer, Environment Artist, specializing in level layout, environmental storytelling, and atmospheric lighting design.
Vitalina Bozhko
Ukraine
UI/UX Designer
2+ year of experience in creating user-friendly web and mobile interfaces, blending visual aesthetics with thoughtful interaction design.
Yan Kebkal
Ukraine
Visual Designer
7+ years shaping brands through cohesive visual systems, 3D illustrations, and emotionally driven design.
Sanda Cabilova
Moldova
Graphic Designer
4+ years of experience in game development, UI/UX, and visual storytelling. Skilled in creating expressive characters, game assets, and marketing visuals that bring ideas to life.
Eugen Tarasov
Ukraine
Game composer
2+ years of experience, specializing in orchestral music and dark fantasy atmospheres.
Artists
Stepan Zakharenko
Ukraine
Environment Artist
6+ years of experience in games and virtual production, turning ideas from concept into immersive, polished worlds
Serhii Bazeliuk
Ukraine
Technical (VFX) Artist
technical artist with 3+ years experience in game optimisation on different platforms. Realised projects: mortal kombat 1, painkiller, insurgency sandstorm.
Samuel Gebrehana
Ethiopia
3D Character Artist
5+ years in blending technical precision with artistic storytelling to produce characters ready for animation, games, and cinematic projects.
Yulia Konoval
Ukraine
3D Character Artist
1+ years of experience in creating characters for game worlds.
Justine Letestu
France
3D Creature Artist
3D/2D artist that specializes in creatures with a taxidermy hobby. ARTFX Graduate
Oleksandr Demchenko
Ukraine
3D Generalist
1+ year of experience in creating props, assets and weapons for games.
Serhii Gynku
Ukraine
3D Animation Artist
1+ year of experience in animation and rigging, creating expressive and dynamic animations for characters and objects.
Viktoriia Moskaliuk
Ukraine
2D Concept Artist
2+ years of experience in game development, focused on characters, environments, and visual storytelling.
Stanislav Kuzyk
Ukraine
2D Concept Artist
1+ year of experience in character and environment design. Focused on crafting unique silhouettes and conveying stories through visual details.
RadZib Interactive is growing! We're looking for talented individuals to join our team and help develop "Echoes of the Rozlom". Check out our current openings below: