Joining the team: UE dev, Blockchain dev, 2 Level Designers, 3 Game Designers, 2 Narrative Designers, 2D Concept Artist, 3D Character Artist, UI/UX Designer, Composer.
RadZib Team
Radion Maksymenko
Founder & CEO.
Game designer, 2+ years of experience, master's degree in art.
Vladyslav Guba
Co-Founder & CTO
Experienced Unreal Engine Developer with 3+ years of expertise in creating high-quality game mechanics, optimizing UI, and enhancing network systems.
Yaroslav Dobrovolskiy
Game Designer
Game designer with 5+ years of experience creating innovative gameplay systems and leading full-cycle development.
Yehor Soloviov
Narrative Designer
7+ years of experience creating RPG campaigns in both original and established worlds, and 2+ years of experience as a game designer.
Volodymyr Kiriyenko
Game Designer
6+ years of experience in game mechanics, balancing and level design.
Eduard Beretar
Concept 2D artist
Concept artist and illustrator with 6+ years of experience in game development on RPG projects and cinematics.
Artem Snizhko
Unreal Engine Developer
3+ years of experience in creating game mechanics, UI development, multiplayer logic and AI behavior.
Eugen Tarasov
Game composer
2+ years of experience, specializing in orchestral music and dark fantasy atmospheres.
Vitalina Bozhko
UI/UX Designer
with 2+ year of experience in creating user-friendly web and mobile interfaces, blending visual aesthetics with thoughtful interaction design.
Anatolii Heveliev
Game designer
2+ years of experience in game design and game balance settings.
Egor Oliynyk
Blockchain Developer
Full-stack developer with 2+ years of experience in Rust, web, blockchain core development, and smart contracts using Solidity and Move.
Oleksandr Lichkovakha
Level Designer
1+ years of Unreal Engine experience as Level Designer, Level Artist, and Lighting Artist, specializing in level layout, environmental storytelling, and atmospheric lighting design.
Yehor Hurin
Level Designer
1+ year of experience in developing levels for shooters and adventure games.
Oleksandra Aleksandrova
Narrative Designer
1+ years crafting game narratives with focus on character development, worldbuilding, and branching storylines.
Yulia Konoval
3D Character Artist
1+ years of experience in creating characters for game worlds.
RadZib Interactive is growing! We're looking for talented individuals to join our team and help develop "Echoes of the Rozlom". Check out our current openings below:
Experienced developer with strong C++ and Unreal Engine 5 skills to design and develop a custom game editor that will empower our UGC ecosystem and streamline content creation workflows.
3D Environment Artist
Create detailed and immersive 3D environments that bring the world of Rozlom to life with atmospheric and engaging spaces.
3D Artist (Creatures)
Creating detailed 3D models of creatures for our game world.
3D Artist (Vegetation)
Creating detailed 3D models of vegetation for our game world.
VFX (Technical) Artist
Developing visual effects and technical solutions for their integration into the game.
3D Animation Artist
Creating realistic and expressive 3D animations for characters and objects.
If there is no vacancy here that would suit you, fill out the application form anyway. We are actively growing and there are many more positions in our project!